Could we do a virtual Open Innovation Exchange?

I don't wish to distract the team from preparations for tomorrow's interview at Cabinet Office, but the wonders of automated  ego search alerted me to interest in the Exchange from online community guru Howard Rheingold. Interviewed at the Terra Nova blog, which explore virtual worlds like Second Life, Howard picked up on an item I wrote. He says:

The link in question contain details of a workshop methodology for eLearning, Web 2.0, and Games as MUD maps, that I would recommend reading. (Intro from the blog post)

"This is the story of how I began to discover the way Web 2.0 may change learning for college students, the three journeys involved in building online systems, and why a workshop game may be a mud map. Oh, and how the Open Innovation Exchange model may be the way to tie a lot of these things together."

I don't have insight knowledge about learning in 3D spaces or Second Life for that matter but think that the methodology sounds like an interesting experiment to carry out but TN community members with more expertise might have insights to share on the subject?

I'm not sure whether Howard is mainly interested in workshop games as a way to design virtual worlds, running a game in Second Life, or running an Open Innovation Exchange in Second Life. I think it is probably the latter, since most of the interview is about the nature of collaboration in virtual and other environments. You can find Howard at the Cooperation Commons. I see Howard is in Facebook so I've popped in a friend request and message.

Anyway, if we get a question tomorrow about the potential for a virtual innovation exchange we'll be ready for it ... with some potential collaborators I hope.


Innovation, participatory media, pedagogy



I've followed your blog for quite a while, and was interested in this post in particular because I'm interested in how to take advantage of the interest in participatory media on the part of digital natives to redesign pedagogy in college classrooms. Lecturing goes back 1000 years to the days when hand-written books were chained to lecterns. Now, with wi-fi in the classroom and students who IM, SMS, use social network services, blog, etc., what methods can we use to effectively bring together teachers, learners, knowledge, and classrooms? In that regard, your game seemed to be a start.

Here are a few things I am doing:

Redesigning pedagogy

Howard - thanks for such encouraging interest. At present we are caught up preparing for our interview tomorrow, but I'll chat to my games-designer colleague Drew Mackie and come back with some ideas.

Channel 4 are rethinking their education programme with a lot of new media people making inputs, so there might be interest there.

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